公开提示词
Create a 30-sec vertical 9:16, 24fps, 8K ultra-photorealistic live-action video as ONE continuous handheld first-person smartphone shot. No cuts, resets or teleportation. Keep the exact same hands, black smartwatch with silver Milanese loop, POV, lens, weather, lighting and colour grade throughout.
0:00–0:05 — DOOR: Walk through a realistic modern office corridor toward a black-framed glass EXIT door with falling snow visible outside. Press the white wall button (green ring), grab the steel handle and open it. Cold light and snow blow inside; naturally cross the threshold. Audio only here: footsteps, button click, door sound, cold whoosh + subtle cinematic swell.
0:05–0:10 — REALM: Seamlessly enter a vast snowy medieval fortress courtyard. Falling snow, wind, footprints, weathered stone walls, armored guard with spear and visible breath. Continue walking, then tilt upward.
0:10–0:16 — CASTLE: Reveal a colossal original northern gothic fortress with dark weathered stone, towers, spires, snow, mist and tiny warm window lights. Natural handheld movement.
0:16–0:21 — COURTYARD: Continuously pan left/down: saddled white horse with steam breath, hooded figure with lantern, armored knights and warhorses, workers carrying wooden planks, flickering torches. Realistic lived-in medieval world.
0:21–0:25 — GATE: Continue toward a massive iron-studded gate with sentries, shields and spears. Camera begins tilting toward the sky.
0:25–0:30 — DRAGONS: Tilt into stormy clouds and reveal two enormous original dragons with realistic anatomy, scarred dark slate skin, leathery wings and heavy natural flight. One turns toward the castle and unleashes a powerful orange fire stream, realistically illuminating snow, clouds and architecture. End on the fire.
LOOK: grounded medieval dark-fantasy realism, cold desaturated blue-grey grade, soft overcast light, volumetric fog, realistic snow/cloth/armor/horse physics, natural motion blur, subtle film grain, HDR, authentic smartphone imperfections.
NO: CGI/game look, cartoon, glossy armor, plastic skin, oversaturation, excessive VFX, perfect stabilization, cuts, changing POV/hands/watch, fake snow, malformed hands/animals, text or watermark.